Our brand-new no-bot dungeon system spread across eight twisted hunting grounds. These dungeons are dark reflections of their original areas — familiar layouts, but adapted into a more dangerous and active hunting experience, adding an option to additional 30% XP Gain Rate besides the regular zone.
Enter at your own risk — only real hunters survive there!
- Enter available only with 15.22+ client
- Each dungeon keeps the familiar layout of its original hunting ground while quest mechanics are disabled.
- Monster spawns are slightly adjusted to make hunts less predictable and more active.
- Dungeon entrances remain in the same places as the original hunts, so there are no teleports or shortcut access. Can be found near original hunting grounds.
- Players must still travel normally and find the hunting route on foot.
- These zones are strictly no-bot territory and are covered by a dedicated server rule.
Nightmare Isles
A twisted version of the original Nightmare Isles hunting grounds, with familiar paths but altered monster flow and disabled quest mechanics.
Marapur Turtles
A corrupted Marapur hunting zone where turtle spawns have been slightly adjusted to keep every run less predictable.
Secret Library
Includes the Fire, Earth (enlarged), Energy, and Ice sections. The layout remains recognizable, but the dungeon version removes quest mechanics and introduces more dangerous pacing.
Darashia Elite Skeletons
A darker skeleton hunting ground with the same core route players know, but adapted into a more intense dungeon environment.
Flimsy Brain Grounds
Hidden beneath the Venore Desert, this distorted hunting area features unstable spawns and a more dangerous atmosphere.
Minirosha
Located beneath Feyrist, Minirosha is a remote peninsula northwest of Roshamuul with a small village at its center, mainly inhabited by the mysterious Fae.
Carnivoras Rock
Near Port Hope lies Carnivoras Rock, a cave recently uncovered by explorers tracking creatures known for their violent appetite for flesh.
Haunted Temple
Situated northwest of the Port Hope depot, this hunting ground is part of the Haunted Nexus and home to the dangerous Gazer Spectres.
- From time to time, a special no-bot monster may appear inside a dungeon.
- It begins as a normal local creature but grows stronger the longer it stays alive.
- Its power stacks over time, turning it into an increasingly dangerous threat.
- These creatures are marked with a red teleport-style warning effect, making them easy to notice.
- Future updates may expand them with fear and root mechanics. For now, beware of their drunken spell that may be used from time to time.
- No-bot environment designed for active players only.
- Monsters grant 50% more proficiency experience.
- Monsters yield 30% more experience to players in this area.
- More dynamic hunting due to adjusted spawn behavior.
- Special no-bot monster encounters for added danger and excitement.
- Classic hunt access preserved — no teleport-based shortcuts.
- A more immersive and challenging version of well-known hunting grounds.
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