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Update 51 - Minor/Major changes/future changes |
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GM Vallais God
![]() Inhabitant of Gunzodus
2228 Monk
Posts: 646
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With todays server save we have changed following things: We have fixed The False God loot rates and his missing items now they should be as intended We have fixed immunities on Obujos and Tanjis We have reworked custom bosses Hellate Zorb and Bork they wont have any rare items now We have reworked Orcs Raids in Thais and Carlin now its possible to loot Amazon Set with a really rare chance (wasnt working properly before we apologyze to those who tried) We have removed custom Grim Reaper spawn from Deeper Glooth caves We have removed all custom caves from Hell-Gate We have added Gemmed Figurine to the NPCs so its sellable now on jewelery shops We have removed all Custom Quest from map (Dark Cathedral,Folda,Senja) they are now as intended maps on global-tibia We have removed custom Water Pipe (teleport) back to town from deeper grim reeper caves in Oramond We have fixed all buged Ankrahmun pyramids protection zone bugs We have increased spawn of War/Worker Golems and Glooth Golems on Oramond Catacombs during its days We have increased spawns of Demons in Ferumbras Ascendant starting part caves We have opened part of map to the Professor Maxen's lair but professor maxen isn't released yet! (comming soon) We have reworked Feroxa transcriptions and announcements on raid start during full moon begins We have fixed movements speed of Glooth Bandits and Brigands was too fast We have fixed Defiler immunity to energy (removed) We have added missing monster Omnivora to the Medusa Tower and corrected her's loot as intended We have removed custom parts of yalahar spawns (Nightmares/Grim Reapers enlarged also enlarged Venore Dragon Lair) We have removed imbue slots from crude umbral weapons. We have changed imbue slots on master umbral weapons and umbral weapons as intended. We are also reworking all items so they will have attacks, ranges and deffences as they are intended to have according to Global-Tibia! Example:
Now : You see a blade of mayhem (Atk:52, Def:30 +2, critical hit chance: +10%, critical extra damage: +60%, sword fighting +1).
Imbuements: (Empty Slot, Empty Slot). It can only be wielded properly by knights and elite knights of level 250 or higher. It weighs 100.00 oz. After : You see a blade of mayhem (Atk:50, Def:33, critical hit chance 10%, critical extra damage +60%). Imbuements: (Empty Slot). It can only be wielded properly by knights of level 250 or higher. It weighs 50.00 oz. Now : You see an umbral master chopper (Atk:58, Def:34, axe fighting +3). Imbuements: (Empty Slot, Empty Slot, Empty Slot). It can only be wielded properly by players of level 250 or higher. It weighs 110.00 oz.
After : You see an umbral master chopper (Atk:54, Def:34, axe fighting +3). Imbuements: (Empty Slot, Empty Slot). It can only be wielded properly by knights of level 250 or higher. It weighs 110.00 oz. We are reworking our Social App in those days so it will be much more effective and with notifications when someone messages you!
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Post #60753 |
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GM Vallais God
![]() Inhabitant of Gunzodus
2228 Monk
Posts: 646
|
Loot wasnt nerfed just drop of unrealized dream due to its custom too. We've nerfed rate of hight hits from frazzlemaw,guzzlemaw silencer with last patch too also their immunities and elemental rezists are as they are supposed to be. |
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Quote
Edited by GM Vallais on 5 Mar 2018, 19:10. Post #60787 |
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