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Community Boards | Bug Report | The System with spells


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The System with spells

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The spells have constant dmg because it depends on the skill of the character 100% ... The problem here is:


19:58 A training Monk loses 750 hitpoints due to your attack. (utito tempo and exori gran ico) with serpent sword same dmg as shiny blade (utito tempo exori gran ico) not to mention again... Eks dmg on spells sucks hard! Especially because EKs gain hard skills and the fact that weapon atk has nothing to do with the dmg makes it an even bigger problem. Please fix it or delete the Knight vocation lol...
Same goes for UE on mages... Mages always hit constant UE dmg ( wont go up nor down) cuz it depends stricly on the skill of the user. If u get one m lvl higher it will be a bit stronger dmg but until then same as always.
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