Forum
You need to be logged in to post on forum.
Community Boards | Support | New Critical Damage Item in Store - Question


Pages: 1 2 3

New Critical Damage Item in Store - Question

Author
Originally posted by Sell Hands on 18.05.2019 15:20
Maybe add boots that anyone can use, I mean like Reflect Boots (reflect ?% damage to attacker) or maybe just add more imbuing levels. 4th level can be 15% crit chance with extra 60% damage or something.

Greetings


This would be imo a bit too custom, 10% ciritcal damage boost isn't that much. What about others? Any more ideas?
For me i like the idea and would buy 1 but for a pally i would like it to be a necklace as you can hotkey between ssa for example. Being a ring i wouldnt be able to swap between the crit ring and a dwarven ring without the drunkenness affecting me
Well, the amulet still takes paladins for example like +3 distance of new amulet slots so imo still ring better for paladins.
Maybe add some dist/melee/ml as well to it or would it be abit op then?
I've wanted just to point that this boosts critical damage by 10% only (also chance to crit hit is imo low 10% so that doesn't make this item/s op at all)

Concept created:

You see a skull ring.
It can only be wielded properly by paladins of level 180 or higher.
It weighs 32.00 oz.
This items boosts your might if you already earn some, provides 10% critical damage when dressed.





Ammo item for all other vocs:
You see a bottled moon sulphur.
It can only be wielded properly by sorcerers, druids and knights of level 180 or higher.
It weighs 22.00 oz.
This items boosts your might if you already earn some, provides 10% critical damage when dressed.
Originally posted by GM Vallais on 19.05.2019 20:28
I've wanted just to point that this boosts critical damage by 10% only (also chance to crit hit is imo low 10% so that doesn't make this item/s op at all)

Concept created:
You see a skull ring.
It can only be wielded properly by paladins of level 180 or higher.
It weighs 32.00 oz.
This items boosts your might if you already earn some, provides 10% critical damage when dressed..


Ammo item for all other vocs:
You see a bottled moon sulphur.
It can only be wielded properly by sorcerers, druids and knights of level 180 or higher.
It weighs 22.00 oz.
This items boosts your might if you already earn some, provides 10% critical damage when dressed.


+1

more chance to crit
Im down for that
Added look IDs show up in the last post*.
Is there any chance you could add to the ring to stop drunkenness? Just abit rubbish when comes to say grimeleechs having to wear a dwarven ring and loss out on the crit while all others keep there crit
but people use dwarven ring major part of times for run and if u gona run no need crit cuz u runing not killing xd
Originally posted by Tecojoyteparto on 20.05.2019 07:24
but people use dwarven ring major part of times for run and if u gona run no need crit cuz u runing not killing xd

Well, that probably will be the lowest slot bonus that paladin will have to pay.
Hello Gunzodus staff,


While I understand you are searching for a new ways to generate income for yourself, these offensive items were totally uncalled for.

You should have added some utility ones if you already wanted to add new stuff, like we have so far: waterwalking boots and TP scroll.
Originally posted by Kiperlana on 20.05.2019 08:36
Hello Gunzodus staff,

While I understand you are searching for a new ways to generate income for yourself, these offensive items were totally uncalled for.

You should have added some utility ones if you already wanted to add new stuff, like we have so far: waterwalking boots and TP scroll.


Those "offensive items" are not going to be a big diff at all am sure cause they will boost critical damage ONLY, and just by 10%.
So you'll still have same chance to get a critical hit 10% and from that damage you will be able to deal 10% more damage.
What means if you crit from 20 hit damage you should have done normaly on basic crit like 30 damage with the new item boost it will be 35.
You still have a chance to crit from high damage or low damage, and its still 10% chance ONLY to even make a crit.
Wht about if the pally ring had the dwarven ring effect for 1 or 2 hrs but runs out like soft boots which you have to see a npc to charge up again but the crit is always there?
Originally posted by Shillz on 20.05.2019 09:13
Wht about if the pally ring had the dwarven ring effect for 1 or 2 hrs but runs out like soft boots which you have to see a npc to charge up again but the crit is always there?

People wouldn't know that and that sounds a bit much imo, also ammo slot for other vocs won't have more bonuses either.
As I said imo that's more of A pvp item. Also As somebody mentioned it you're running through The respawn you're not killing The mobs anyway
Pages: 1 2 3