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Community Boards | Support | New Critical Damage Item in Store - Question


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New Critical Damage Item in Store - Question

Author
Hello, I've just got a small idea in my mind about adding a new item in store as far as we already have one custom made item (water walking boots).

This item could work as an ammo slot item as let's say a lit moon mirror and other items that boost your resistances and so on, but this item would give you 10% critical damage which would work only if you already have some critical chance/damage item dressed of course.

So lets the idea begin, spread your opinions.

Example:
You see a scattered moon sulphur.
It weighs 20.00 oz.
(critical extra damage +10%)
This items boost your might if you already earn some.
I dont like it, pay to win
How about adding mayhem weapons? :P
Originally posted by Aksolota on 17.05.2019 12:00
How about adding mayhem weapons? :P

They have been replaced for destruction weapons, won't come back
Thats a drawback for paladins if they have to be at ammo slot
That's not must Kiperlana can be amulet tho depends on what people would like the most and what slot they would sacrifice to gain this advantage.
Sounds great!
arrow slot item is a bad idea.. what about pallys
maybe an amulet or maybe a ring ?
I was just thinking about two items special one ring for palladins and other for three vocations in ammo slot, you need to replace them for lit moon mirror in pvp so you have to choose between defense or offense, also on pally takes u might ring usage and so on.
I think amulet is better than ring. For pallys we wouldnt be able to use invisible or dwarven ring
Imo that's more of A pvp feature therefore ring slot would be better. Unless you want to sacrifice ssa.
What about a backpack ?
Dont like it...
Pay to win ?
I wouldnt cali it pay 2 win since it wouldnt be that hard to earn some kks to buy gunzo coins on market. Like in waterwalking boots case. Or just from other players.
Maybe add boots that anyone can use, I mean like Reflect Boots (reflect ?% damage to attacker) or maybe just add more imbuing levels. 4th level can be 15% crit chance with extra 60% damage or something.



Greetings
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