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The Loyalty System rewards long-term premium players with a passive bonus to their base skills.
For every 360 loyalty points accumulated, a character receives a 5% bonus on their base skills. The maximum loyalty bonus is 50% at 3600 loyalty points.
Loyalty points are not spent. They unlock passive skill bonuses automatically.
The loyalty bonus affects character skills such as:
- Magic Level
- Fist Fighting
- Club Fighting
- Sword Fighting
- Axe Fighting
- Distance Fighting
- Shielding
- Fishing
| Loyalty Points | Skill Bonus |
| 360 | 5% bonus to base skills |
| 720 | 10% bonus to base skills |
| 1080 | 15% bonus to base skills |
| 1440 | 20% bonus to base skills |
| 1800 | 25% bonus to base skills |
| 2160 | 30% bonus to base skills |
| 2520 | 35% bonus to base skills |
| 2880 | 40% bonus to base skills |
| 3240 | 45% bonus to base skills |
| 3600 | 50% bonus to base skills |
Characters with a loyalty skill bonus still advance their skills based on their base skill, not the displayed skill after the loyalty bonus.
Example: a knight with base Sword Fighting 100 and a 5% loyalty bonus may see a higher displayed skill in the skills window. However, the character still trains and advances as if the base skill is 100.
The Highscores list displays base skills only. It does not include the loyalty bonus.
Example: a druid with base Magic Level 89 and a 5% loyalty bonus may see Magic Level 90 in the skills window. The highscores will still show Magic Level 89, because the loyalty bonus does not change the base skill.
In short: loyalty increases displayed skill power, but your real base skill and highscores value remain unchanged.
- Every 360 loyalty points gives 5% bonus to base skills.
- The maximum loyalty skill bonus is 50%.
- The bonus is passive and does not require any command.
- Loyalty points are not consumed or traded.
- Skill progression is calculated from the original base skill.
- Highscores show base skills without loyalty bonus.
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